﻿using UnityEngine;
using System.Collections;

public class TooltipManager : MonoBehaviour {
	
	public enum Type
	{
		Bomb,
		Time
	}
	
	public Type type;
	
	
	void OnTooltip(bool state)
	{
		if(state)
		{
			UITooltip.ShowText(type.ToString() + "Tooltip");
		}
		else
		{
			UITooltip.ShowText("");
		}
	}
}
